Greg’s Thanksgiving Draft Feast

Greg’s Thankgiving Draft Feast

(Just in case the folks are boring you to death this Thanksgiving, our good friend Greg has decided to provide you with write-ups of FOUR goddamn drafts for your reading pleasure. Have fun!)

Folks seemed to appreciate my last draft writeup, so I just left the capture feature on Magic Online on, and recorded my next 4 drafts. Why yes, that has been in the last 24 hours. What? Why are you looking at me like that? I was fortunate enough to win two in a row ending with the last article, so I got to play for free for a while. Here are all 4 for folks to check out. My results are not fantastic, but every draft has things to teach us, and I don’t want to be guilty of cherry picking winners.

Draft 1:

Pack 1 pick 1:


My Pick:

Wow, what an exceptionally weak pack. Genesis Wave is just too slow for most decks, and will probably ride the board even if I do play green. There is no way I’m committing to white for Skyguard first pick. Myr is a fine safety, and will wind up in almost any deck I play.

Pack 1 pick 2:

My Pick
:

This card is more worthy of a first pick. Metalcraft green isn’t my favorite, but the power level of Brigade is undeniable. Distant second is the white Spellbomb and another Myr.

Pack 1 pick 3:


My Pick:

I do love me some Tumble Magnet. At the time, I was hoping to spin Forger, but that may have been a mistake. Brigade is a great reason to commit to metal Green, and perhaps I should have defended that pick.

Pack 1 pick 4:


My Pick:

Scudder is great, but I want to keep my second color open, and bump my artifact count.

Pack 1 pick 5:

My Pick:

More meh cards. Myr it is.

Pack 1 pick 6:

My Pick:

Wall is fine, Exoskeleton is a bit fragile. I’ll take the underrated Vampires.

Pack 1 pick 7:

My Pick:

I’m not committed to either of my colors, and Slag is the best card in the pack by a good margin. Another potential missed opportunity to defend green.

Pack 1 pick 8:

My Pick:

Pack 1 pick 9:

My Pick:

Nothing for me here. Hate the Asp from the mediocre poison decks, or hate the bonds, which can stop my green bomb. Forger did not table, and here is where I’m considering abandoning green, which leaves me with not a lot of great cards, but open to whatever follows in later packs.

Pack 1 pick 10:

My Pick:

Reasonable black creatures make it clear that non-infect black is open as usual.

Pack 1 pick 11:

My Pick:

Pack 1 pick 12:

My Pick:

Pack 1 pick 13:

My Pick:

Pack 1 pick 14:

My Pick:

Pack 1 pick 15:

My Pick:

Pack 2 pick 1:

My Pick:

Hand is a gift for infect players, I’m not one of them. Hippogriff is fantastic, but white was completely shut down in pack 1. Trigon and shatter remain, with Trigon being the better card in most decks, and certainly better in decks with swamps.

Pack 2 pick 2:


My Pick:

Myrsmith is amazing. I’m willing to take it and splash, or fight for a little white.

Pack 2 pick 3:


My Pick:

Spider or Forgemaster are the picks here, with Spitter a distant third. Spider is great, but I’m still not convinced I’m a green deck, and Forgemaster could lead to greatness.

Pack 2 pick 4:


My Pick:

Even though I’m strongly considering not being in green anymore, it’s the best card in the pack for me. It’s either that or hate the stinger, but there is too much infect in this pack for that to have impact.

Pack 2 pick 5:


My Pick:

Hating Might. Once again, this is the card to take away if you want to beat infect decks.

Pack 2 pick 6:


My Pick:

Here it’s the Myr or the Spellbomb. My waffling on colors led me to take the mana fixing card.

Pack 2 pick 7:


My Pick:

Pack 2 pick 8:

My Pick:

Replica is a reasonable card, but I like the Vampires better.

Pack 2 pick 9:


My Pick:

Unblockable against me, and a playable creature.

Pack 2 pick 10:


My Pick:

Both the Hellion and the Beast are pretty good to still be here, but trample is scarier. Green still an option.

Pack 2 pick 11:


My Pick:

Time to start hating from the r/b aggro deck.

Pack 2 pick 12:


My Pick:

Because the cards for that deck come around really late.

Pack 2 pick 13:


My Pick:

All the time.

Pack 2 pick 14:


My Pick:

Pack 2 pick 15:


My Pick:

Pack 3 pick 1:


My Pick:

Well now we are talking! This pack is ON FIRE. Perilous, Phoenix, Arrest, Axe, and Myrsmith. Have I mentioned how good Myrsmith is lately?

Pack 3 pick 2:


My Pick:

Not much for me, I take the removal.

Pack 3 pick 3:


My Pick:

I don’t like passing Embersmith, but I can’t afford to hate much more, and Perilous is a great card in any deck. Can probably table the Vampire.

Pack 3 pick 4:


My Pick:

Card is fine, nothing to get excited about. Ups the artifact count.

Pack 3 pick 5:


My Pick:

Here I get to choose offense or defense. Justice is a good card, but with double Myrsmith and enough artifacts Painsmith can be fantastic.

Pack 3 pick 6:


My Pick:

More upping the artifact count.

Pack 3 pick 7:


My Pick:

Tough pick. I like shield, and double Myrsmith agrees. Sentinel is fine if costly. I think I want the flying ability in my pile more though.

Pack 3 pick 8:


My Pick:

A 3 power for 3 artifact is actually fine in any deck, and two of my Myr produce red.

Pack 3 pick 9:


My Pick:

Sentinel or Shield again, I don’t really need the late drop.

Pack 3 pick 10:


My Pick:

Bad removal for blue is still removal. I hate draft this card a lot.

Pack 3 pick 11:


My Pick:

Vampire is no surprise, but sweet bouncing baby Jeebus what is that shatter still doing here? If the player to my left is in red, they are gonna pee themselves.

Pack 3 pick 12:


My Pick:

Pack 3 pick 13:


My Pick:

Pack 3 pick 14:


My Pick:

Pack 3 pick 15:


My Pick:

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I think the deck turned out pretty well, considering the weak start. Low on disruption, but the powerful Myrsmith and Team Edward can certainly get there.

Round 1
Game one is pretty weak. Mulliganed to 6 cards, but my opponent stalled at 2 against double Myrsmith and a fist full of artifacts.  1-0

Game 2 looked solid for me, with natural Myr, Myrsmith, and Galvanizer making a dangerous board, but my opponent dropped True Conviction. Not only is this a bomb my deck has zero answers for, my game plan of overrunning with Myr and finishing with draining Vampires falls completely flat to that card. He gains life trading for my tokens until a flying Eel hits the table and finishes the job in two swings. 1-1
Game 3 I consider switching to red for the two Turn To Slag to at least deal with the flyers, but it isn’t really an answer to the problem. I just have to hope he doesn’t draw Conviction. He does. 1-2

Draft 2:

Losing to bombs happens. I have plenty in my account to just click a button and play some more. *clicky clicky*

Pack 1 pick 1:

My Pick:

This pack is certainly more interesting then the last draft start. Putrefax is strong, but I’m not looking to jump on the infect train from pick one, and the Cur is a pretty bad signal for that plan. If there were no Cur here, I’d consider it. Arrest is one of the best removal spells, but Perilous isn’t that far behind, and it leaves me completely open.

Pack 1 pick 2:

My Pick:

This pack is completely meh. Nothing I take here is going to make me happy at second pick. The myr is the traditional grab here, but I see an opportunity. I can take the berserkers and try to get into r/b aggro, tabling Exsanguinate from pack 1, and Hopper from this pack.

Pack 1 pick 3:

My Pick:

I take the artifact ramp. Mental note: Watch out for the guy with Putrefax and two Curs.

Pack 1 pick 4:

My Pick:

Painman likes the aggro deck. Nothing else excites me.

Pack 1 pick 5:

My Pick:

Time to start getting aboard the Hoppy Train.

Pack 1 pick 6:

My Pick:

Woo Woooooo! All aboard! Harness is decent here too, but the aggro deck really wants as many of these as it can get.

Pack 1 pick 7:

My Pick:

Little red aggro jerk. Better then Censor.

Pack 1 pick 8:

My Pick:

Keep em comin.

Pack 1 pick 9:

My Pick:

Evil plot beginning to materialize.

Pack 1 pick 10:

My Pick:

Huh. Hoppy didn’t table. Good thing I already have 3. If I had some equipment picks, I’d grab the Gaveleer here, but I don’t.

Pack 1 pick 11:

My Pick:

Pack 1 pick 12:

My Pick:

Pack 1 pick 13:

My Pick:

Pack 1 pick 14:

My Pick:

Pack 1 pick 15:

My Pick:

Pack 2 pick 1:

My Pick:

Mass is a nice present for me. It fits into any opening in the curve, can be fast, or can be huge depending on when it shows.

Pack 2 pick 2:

My Pick:

Lots of cards to consider here. Angel, Slag, red Spellbomb, and red Replica. Once I convince myself not to hate the Angel, Replica becomes the clear, most aggressive pick.

Pack 2 pick 3:

My Pick:

I was hoping for one of these. This is the cornerstone of the fast r/b deck, and the reason I want all the Hoppers I can throw in my pile. Turning every creature into 2, sacrifice: Deal 2 damage to whatevs is pretty good, and gets nutty with multiple Perilous Myr.

Pack 2 pick 4:

My Pick:

Nice.

Pack 2 pick 5:

My Pick:

Drake is very difficult for my deck to deal with, and nothing else thrills me. It’s this or hate Call from infect.

Pack 2 pick 6:

My Pick:

Grub is another pretty good guy to sacrifice.

Pack 2 pick 7:

My Pick:

Another Grub, or ‘The other Hopper’. Not quite as good, but sometimes that haste is relevant.

Pack 2 pick 8:

My Pick:

Real trouble for my deck if it gets online early.

Pack 2 pick 9:

My Pick:

A fine man.

Pack 2 pick 10:

My Pick:

Could be interesting if my artifact count were higher. I don’t see it happening here.

Pack 2 pick 11:

My Pick:

Woo wooooo! All aboard!

Pack 2 pick 12:

My Pick:

Pack 2 pick 13:

My Pick:

This deck runs a lot of disruption that comes from abilities, not spells, so the lifegain might matter more.

Pack 2 pick 14:

My Pick:

Another card I’m happy to not play against, it’s a good sideboard option against anything aggressive.

Pack 2 pick 15:

My Pick:

Pack 3 pick 1:

My Pick:

Scudder or Shatter. Touch choice, go go aggroman! (This will make me wince later.)

Pack 3 pick 2:

My Pick:

One of the downsides to playing this archetype is when you spend early picks for stuff that you always see 10th. Sigh. If I was on the equip plan, I’d probably have hated the Spider here and tried to table the Reaver.

Pack 3 pick 3:

My Pick:

This card kills me dead even more with this deck than the last. Flip this card the bird and put it in my pile.

Pack 3 pick 4:

My Pick:

Not quite as good in my deck as in aggro infect, but close.

Pack 3 pick 5:

My Pick:

Fast, cheap, aggressive, and built in sacrifice. What’s not to love?

Pack 3 pick 6:

My Pick:

My 2/1 army does not like to faceplant against this guy.

Pack 3 pick 7:

My Pick:

Speaking of my 2/1 army… if my artifact count were higher I’d be grabbing Edward again here.

Pack 3 pick 8:

My Pick:

Fast little guys is the name of the game today.

Pack 3 pick 9:

My Pick:

Pack 3 pick 10:

My Pick:

Pack 3 pick 11:

My Pick:

Pack 3 pick 12:

My Pick:

Pack 3 pick 13:

My Pick:

Pack 3 pick 14:

My Pick:

Pack 3 pick 15:

My Pick:

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16 Land seems fine for this deck. Without Mass and Exsanguinate I might even go 15. The double Celebration makes me pretty happy. I’d be more happy with a Blast or Arc in here, but the deck is solid. It can run over slow decks, and combo out against someone that stabilizes. Even sacing a guy to fly in with hoppy and hit for 4 for a couple turns can end games in a hurry.

Round 1
VS. Brad Nelson? This should be interesting…
Game 1
I come out of the gate, but so does he. He is playing the beefier version of r/b aggro. I get two Celebrations online and start to set uPRECURSOR GOLEM!
Uhh.. excuse me I was talkinPRECURSOR GOLEM SMASH YOU NOW. 0-1

Game 2
A less aggressive hand than I like, but I do get one Celebration online again. Brad has ramped to Vampires and swung the game making things interestinPRECURSOR GOLEM!
Again? DammiYES! PRECURSOR GOLEM SMASH YOU MORE NOW! 0-2
(Remember that Shatter I passed?)
I hear Brad is a great guy, but that Precursor Golem sure is a dick.

Draft 3:

Another loss to a bomb. That’s Magic. I still have stuff, so clickity do!

Pack 1 pick 1:

My Pick:

Now, Skinrender is a card I’m willing to commit to a color early for. Axe and Clasp are great, but Clasp is only really up to Skinrender’s level in an infect deck.

Pack 1 pick 2:

My Pick:

Huh, another clasp. That is actually scary. I’d like to take the Myrsmith here, but not only does clasp kill it, but someone that builds a deck based on picks 1 and 2 clasp is going to be really hard to deal with.

Pack 1 pick 3:

My Pick:

Blast says red is open, and Reigns is getting kind of late, but Tumbles is great, and has synergy with clasp.

Pack 1 pick 4:

My Pick:

This pack still has some real spin on it. Idol, Revoke, Scudder, Paladium, and Replica are all reasonable picks. Scudder solidfies me in black.
Pack 1 pick 5:

My Pick:

Myr, Shield, or hate the might. I decide to pick up my first Myr.

Pack 1 pick 6:

My Pick:

What is this still doing here. Gimmie.

Pack 1 pick 7:

My Pick:

Lets bolster that artifact count.

Pack 1 pick 8:

My Pick:

Battlegear is an odd card. A touch pricey, but if you assemble enough fliers that can survive wearing it, it becomes plenty scary. I grab it here and keep an eye out for good men to wear it.

Pack 1 pick 9:

My Pick:

While less good than in the r/b aggro deck, it’s a fine card, and works with my Clasp. Grub is an also ran. Most of the time he falls out of the deck to make room for more artifacts.

Pack 1 pick 10:

My Pick:

But when it’s the only card for you…

Pack 1 pick 11:

My Pick:

I see no reason to allow this guy to continue around the table.

Pack 1 pick 12:

My Pick:

Pack 1 pick 13:

My Pick:

Could end up running it. I’m leery of metalcraft guys that don’t hold their own without metalcraft active. Sometimes it sucks, and sometimes it seems fine, and then suddenly sucks right in the middle of combat. I want an artifact count well above 14 before I’m remotely happy with this guy.

Pack 1 pick 14:

My Pick:

Pack 1 pick 15:

My Pick:

Pack 2 pick 1:

My Pick:

Blast, Arrest, or Kemba. If you can get her online, she is a bomb, and when you can’t she is a 3 cost 2/4 in a world of smaller critters.

Pack 2 pick 2:

My Pick:

Not only do I like Scudder, this fits in fine with the Battlegear plan from pack 1.

Pack 2 pick 3:

My Pick:

Hawk or ramp. I think ramp is better for me.
Pack 2 pick 4:

My Pick:

Idol on the other hand is much better than the plain Hawk.

Pack 2 pick 5:

My Pick:

Relic and Justice are both good for me, I choose aggression.

Pack 2 pick 6:

My Pick:

Kemba runs off with the Lifestaff before I can decide.

Pack 2 pick 7:

My Pick:

This time it’s Justice. Look how late this infect stuff is running about.

Pack 2 pick 8:

My Pick:

Not much for me, Call is pretty strong.

Pack 2 pick 9:

My Pick:

Best card left.

Pack 2 pick 10:

My Pick:

Ooze is not terrible. I grab it and make a note to keep an eye out for activated abilities.

Pack 2 pick 11:

My Pick:

Pack 2 pick 12:

My Pick:

It is unreasonable for this card to still be here. Shame, I wanted the Replica.

Pack 2 pick 13:

My Pick:

Pack 2 pick 14:

My Pick:

He tables all day, and is fine.

Pack 2 pick 15:

My Pick:

Pack 3 pick 1:

My Pick:

Giddyup.

Pack 3 pick 2:

My Pick:

Kemba tries to run off with the staff again. I yell at her and explain about the Hippogriff. She pouts.

Pack 3 pick 3:

My Pick:

Spellbomb is the better card for most decks, but Kemba is pulling on my shirt like a kid at the supermarket in the cereal isle shouting DADDADDADDADDADDAD!

Pack 3 pick 4:

My Pick:

Pack 3 pick 5:

My Pick:

Perilous, Clasp, and Vampire, this pack still has plenty for me. Perilous is better in my pile, but Clasp in the hands of the guy to my left still terrifies me.

Pack 3 pick 6:

My Pick:

Pack 3 pick 7:

My Pick:

Pretty late for a card of this quality. Not shocking considering Myrsmith in pack 1, but still. I rest a little easier knowing I have a card that can deal with the bombs that killed me in the last two drafts.

Pack 3 pick 8:

My Pick:

Arbalest is slow but powerful, and another toy for Kemba to play with.

Pack 3 pick 9:

My Pick:

Useful to board in against those infect decks.

Pack 3 pick 10:

My Pick:

Same.

Pack 3 pick 11:

My Pick:

Pack 3 pick 12:

My Pick:

Pack 3 pick 13:

My Pick:

Pack 3 pick 14:

My Pick:

Pack 3 pick 15:

My Pick:

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I built this in much the same way I build sealed decks in this format. I built the artifacts, and added excellent cards until it was full. I pulled Myr 3 to squeeze in Fume Spitter because it works well with my equipment and Clasps.

Round 1
Kicking things off against a strong infect deck. I traded ground guys until my Relic was king. Rode him to victory. Sided out off color Myr for Soul Parry. 1-0

Mull to 6. Get flooded. Get Falcon Punched (Untamed Might). Sided in Healer for ground guy. 1-1

Found the healer in opening hand, dropped it on turn two to counteract his Stinger. Got Kemba online using Harness, keeping her out of Grasp range. Free kitties eat the snakes and bugs and my opponent.

Round 2
Molder Beast one dies to Justice. Molder Beast two, green Replica, green Replica. Ouch. Cut Myr again for Soul Parry. 0-1

Stall on mana. Stabilize with Myrsmith. Opponent plays two Censors, and then drops Contagion Engine, which grinds me down 4 life per turn before I can find my revoke. 0-2

Draft 4:

Well, I’m getting a little tired of getting bombs dropped on my head. I put it behind me, trade a card for some tickets, and cash in my last draft set before the dreaded buy-in.

Pack 1 pick 1:

My Pick:

Well, the MODO gods smile upon me! Not only is it the chase card in the set, guaranteeing I don’t have to buy-in next draft, it’s a pretty great card for limited. I note that I’m passing Axe, Grasp, and Justice.

Pack 1 pick 2:

My Pick:

Three infect cards and True Conviction. Two picks, two bombs. Lets see if I can stay in these colors, they both have very strong commitments.

Pack 1 pick 3:

My Pick:

Fine removal, protecting red.

Pack 1 pick 4:

My Pick:

Spellbomb, Replica, Skyguard, Myr. Looks like white is open, that is good news for my enchantment.

Pack 1 pick 5:

My Pick:

Ogre or Myr. I’m worried about grabbing too many high cost cards this early, so the ramp is the safe pick.

Pack 1 pick 6:

My Pick:

Nothing here for me. I keep someone from tabling their Vampire.

Pack 1 pick 7:

My Pick:

More nothing, I don’t want my bombs countered.

Pack 1 pick 8:

My Pick:

Pretty late for a Myr. Avoiding expensive cards again.

Pack 1 pick 9:

My Pick:

Pack 1 pick 10:

My Pick:

Doesn’t look like I’m going to have a deck that likes Furnace. Take the 3 drop.

Pack 1 pick 11:

My Pick:

Pack 1 pick 12:

My Pick:

This guy is underrated. Bigger than most, and hasty messes up the combat math a lot. I make a note to myself that no one seems to be in blue. Also, where are my white cards?

Pack 1 pick 13:

My Pick:

Pack 1 pick 14:

My Pick:

These are not the white cards I am looking for.

Pack 1 pick 15:

My Pick:

Pack 2 pick 1:

My Pick:

Cannon is entertaining if you can get a proliferate build going, but slow otherwise. Idol is the best card for me.

Pack 2 pick 2:

My Pick:

Hating Reigns. Strongly considering a jump to blue.

Pack 2 pick 3:

My Pick:

This is a 5 drop I’m willing to invest in. Dies to all the artifact removal, but often ends games the turn after it hits.

Pack 2 pick 4:

My Pick:

This is the moment I jump to blue. Spell bomb is nice, but there just isn’t enough white here, and Riddles will help me find my bombs.

Pack 2 pick 5:

My Pick:

Tower can take over games, but it’s too slow. I want that shield.

Pack 2 pick 6:

My Pick:

And I can go get that shield. Missed a shot at the blue Spellbomb earlier, but that reminds me I have two of the metalcraft counterspells hidden, fueling my jump to blue even more.

Pack 2 pick 7:

My Pick:

5/5 unblockable has good stats, but I really don’t like seven drops. Five is hard enough.

Pack 2 pick 8:

My Pick:

Soliton is a fine body, is an artifact, and combos with Arbalest if one shows up.

Pack 2 pick 9:

My Pick:

Other people don’t like Scudder as much as I do. C’mere Scudder, let me give you a hug. There there, now you can’t bite me.

Pack 2 pick 10:

My Pick:

I see no reason to give this to the guy with Cannon.

Pack 2 pick 11:

My Pick:

Playable, but I already have 2 hard counters.

Pack 2 pick 12:

My Pick:

Defensive guy is fine. Often doesn’t make the pile to increase artifact count, but since I jumped into a color kind of late I’m more interested in marginal cards to make sure I have enough.

Pack 2 pick 13:


My Pick:

Pack 2 pick 14:

My Pick:

Pack 2 pick 15:

My Pick:

Pack 3 pick 1:


My Pick:

Well, I’ve already won this draft. Probably won’t make the deck, but who cares?

Pack 3 pick 2:

My Pick:

This guy on the other hand I’m quite happy to see. Had to think a bit about him or the black Trigon. Both are excellent, Smith is more fragile, but gets online faster.

Pack 3 pick 3:

My Pick:

There is that Arbalest. Too bad, Blast it is.

Pack 3 pick 4:

My Pick:

I was expecting to see one or two of these with how open blue was, and it’s a good thing.. I need some fliers. Not thrilled to pass Asceticism though.

Pack 3 pick 5:

My Pick:

A slow controlling card for a slow controlling deck.

Pack 3 pick 6:

My Pick:

Torn over on-color myr or Eel. Reigns eventually talks me into the non-land blue source. Koth approves.

Pack 3 pick 7:


My Pick:

Pack 3 pick 8:

My Pick:

Best guy left in the pack.

Pack 3 pick 9:

My Pick:

Pack 3 pick 10:

My Pick:

Pack 3 pick 11:

My Pick:

Pack 3 pick 12:

My Pick:

Pack 3 pick 13:

My Pick:

Did not expect this guy to table. With my Myr suite, running two in my deck will actually be pretty good.

Pack 3 pick 14:

My Pick:

Let it kill black players. I’m not one of ‘em.

Pack 3 pick 15:

My Pick:

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No real metalcraft going on here. I decide to get Bonds in over Heartstoker, which won’t do much in my deck. Those hate drafted counterspells are looking pretty good here.

Round 1
I curve out Myr, Ferrivore, Eel, Hellion, Koth. He plays Chrome Shell, trades for my Ferrivore revealing… Gold Myr. 1-0
He brings the early game with some r/w beats. I stabilize with Myr, Riddles, and Eel. Seastrider frees up Eel for offense. I steal his Glint Hawk and start getting business done. Ogre throws an artifact at the traitorous Hawk. He tries to Slag my Eel, but it gets countered. 2-0

Round 2
My opponent doesn’t show up. When MODO decides you deserve stuff, it doesn’t hold back.

Round 3
My opponent offers to split, but I want to play some Magic.
Our boards build and reach parity pretty quickly. Riddles searches me out more threats then he has. I steal his Eel wearing haste equipment, and that closes the deal. 1-0

He stalls at four mana, and despite multiple Spellbombs can’t seem to pull his way out. Ramp into Hellion convinces him to concede.

Well, now you’ve gotten to see an evening in the life of a draft addict, and it ends on a very high note. Twenty six tickets for Koth and Mox Opal, plus 8 packs for the win. When they say ‘must be nice’, well… it is.

I’m thinking these non-infect drafts can spark a little more discussion. I’m convinced I made some mistakes in these drafts, but I think you can see where being reactive and reading a table leads to building decks instead of just a pile of cards. What would you have done differently?

I hope you all have a happy Thanksgiving, and get to spend it with good friends, food, and family.

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