Scars of Mirrodin / Mirrodin Besieged Draft Log #2

by Vito Gesualdi My video recorder has been acting up. I blame this 64-bit Windows Vista, which is a broken janky piece of crap and responsible for many recent headaches....

by Vito Gesualdi

My video recorder has been acting up. I blame this 64-bit Windows Vista, which is a broken janky piece of crap and responsible for many recent headaches. Anyhow, there’s nothing stopping me from doing a text writeup of my event… which took like three goddamn hours to get down. I need to get my video thingy fixed….

Here’s yet another Scars of Mirrodin / Mirrodin Beiseged draft. We’ll try and get some New Phyrexia content soon, promise, but this was actually a pretty nuts draft, and I think it’s definitely worth a read. Also, this draft gave me a great idea for a new feature, so at the very least skip ahead to the end to read about it.

Also, in case you really miss the soothing sound of my voice, know that you can now find me providing video game walkthroughs for a new feature on GameZone.com. I call it “Vito Gesualdi’s Gamebuster,” and you can follow the strategy either through on the main GameZone.com page, or through their less frequently updated YouTube channel. Wait… I can actually just embed the first part here… hmm.

Ok, enough shameless promotion. LET’S DRAFT!

Pack 1 pick 1:

My Pick:

There’s really only two cards I would consider in this pack, Green Sun’s Zenith and the Blightwidow. To be honest I don’t really know the value of Green Sun’s Zenith in limited, but I’d rather take the best infect common than an unproven rare, especially since its doubtful that Scourge Servant or Plague Myr will make anyone jump for infect, letting me cut the archetype right away.

Pack 1 pick 2:

My Pick:

It’s hard to watch Go for the Throat pass by and know we’re putting our neighbor in one of the infect colors, but two Blightwidows is too sexy to pass up.

Pack 1 pick 3:

My Pick:

I considered screenshotting at this point. What’s a sexier way to start a draft than three Blightwidows?

Pack 1 pick 4:

My Pick:

Aww, really wanted a forth. This was an awkward pick, and to be honest I probably would’ve been a lot better off taking Myr Turbine, which is a pretty decent card with some combo potential. That being said, I visualized multiple Priests of Norn spinning about and figured splashing white was an option.

Pack 1 pick 5:

My Pick:

Worried that infect is getting cut, but still forcing our way into black with this pick.

Pack 1 pick 6:

My Pick:

And we’re good. 6th pick Rot Wolf should tell us that there’s only two infect players at the table at most. This must’ve been a hella strong pack for all these playables to still be here, but the second best infect common in the set makes a nice pick.

Pack 1 pick 7:

My Pick:

Debated pretty hard about what the correct pick is here, since foil Mettle is pretty sexy. My rationale was that sniping your opponent’s Myr is very useful in infect decks, since once they get to four mana they can start playing down creatures that actually have a chance to block your dudes. Flensermite is garbage (as are most cards with 1 toughness) and not even worth considering. I’m sure I’ve said it before, but in a world where Myr Sire, Oculus, Blisterstick Shaman and Masters Call have all allied with the billions of Mana Myr and Myr tokens already running about, you pretty much need to pay me cash money to get me to run a substandard 1-toughness beater.

Pack 1 pick 8:

My Pick:

Could take a second Tine Shrike… but it’s obvious that big infect creatures are big problems.

Pack 1 pick 9:

My Pick:

I love the pump, but can’t pass up on this guy. Perfect top end to our curve.

Pack 1 pick 10:

My Pick:

Eh… maybe should’ve hated Master’s Call or Turn the Tide. People underrate both of those cards though, so I don’t expect them to be a problem.

Pack 1 pick 11:

My Pick:

A late ass two cost flyer which could punch me in the mouth. Let’s take it!

Pack 1 pick 12:

My Pick:

On paper this guy looks powerful. In practice… he’s pretty bad. Still, 3/4s block Cystbearers, so we hate it.

Pack 1 pick 13:

My Pick:

Eh.

Pack 1 pick 14:

My Pick:

I didn’t realize how much people hate this card until recently, which I find irrational. Let’s put it this way, its a substandard Tainted Strike, but sometimes, that’s all you need. The other day I ran the jankiest mono green infect deck, which splashed Quicksilver Geyser and Turn the Tide from blue, and played a single Swamp for Phyresis. It was one of the worst goddamn decks I ever drafted and yet I still won the whole thing. Not just because I’m a draft god, but because I’m flexible enough to realize that Phyresis on a Molder Beast is going to win me a game, which it did.

If you’re infect, don’t feel bad taking this card. You never know. Sometimes you end up with some big ol’ beaters which wouldn’t mind running with your pack of infect dudes (Skinrender is a good example). If anything, you’ll get a good ‘WTF’ out of your opponent before you beat them to death with your new infect friend.

Pack 1 pick 15:

My Pick:

Chumps, passing me the best card in Magic.

Pack 2 pick 1:

My Pick:

Well, no infect creatures, and though Ezuri’s Brigade would be a cool Phyresis target, I will admit that Phyresis is a 23rd card at best. We take the thing that lets our guys beat forever.

Pack 2 pick 2:

My Pick:

Where are my infect creatures?! (Blackcleave Goblin doesn’t count, if you remember my one toughness argument a few picks up). Anyhow, I don’t know why but I’ve been on the recieving end of some savage Argentum Armor beatdowns lately, which has made me realize how good this card really is. This is especially true now, as the sheer number of awesome colored cards in Besieged has caused people to go light on the artifact removal spells. I take this card pretty highly these days, and I encourage you to do the same.

Pack 2 pick 3:

My Pick:

Foil Tangler. This is a birthday present. I had a recent draft comment, the staff draft I believe, which said something along the lines of “I wondered why you were running Tangler in a non-infect build. Then I watched you crush everyone.” This card is a PROBLEM. In an actual infect deck, it is a SUPER PROBLEM. With things like Copper Carapace… hmm…

Pack 2 pick 4:

My Pick:

I’m tempted by Painsmith, but there’s a little Captain Falcon in my head screaming “FALCON PUNCH” at the top of his lungs. We’ll be looking to cold-cock somebody with this piece of pump.

Pack 2 pick 5:

My Pick:

Better than Phyresis, but still a garbage 5th pick. Probably shoulda took the blue myr… or hated Glint Hawk Idol or something. But eh.

Pack 2 pick 6:

My Pick:

I have never ran Culling Dias, but since I’ve never seen it do anything too cool (would’ve been nice with that Myr Turbine I guess) I let it go in favor of making my guys bigger. I usually hate to run Harness since it costs so much to cast, but its a lot better in an infect deck, where a 2/2 Blight Mamba or Plague Stinger is a much bigger threat than you’d think at first glance.

Pack 2 pick 7:

My Pick:

Duh? Best common infect creature in Scars, and he’s ready to party. That jank ass mono-green build yesterday? I won pretty much on the backs of three of these. Sometimes one of these and some decent tricks is all you need.

Pack 2 pick 8:

My Pick:

I like vanilla ice cream cones, especially ones filled with poison. Wait… no I don’t. Well I like this guy anyhow.

Pack 2 pick 9:

My Pick:

Again, not a huge fan of Harness, but Carapace forger is not a good Tainted Strike target, since we aren’t looking to turn metalcraft on anytime soon.

Pack 2 pick 10:

My Pick:

Bonds is the correct hatedraft, but I’d rather get my Memnite stack up. I have like… 15 now?

Pack 2 pick 11:

My Pick:

Bounce is worth hating. Scrapdiver is much too slow to be a problem.

Pack 2 pick 12:

My Pick:

This guy is tragically undervalued. He trades with a bunch of the three-toughness guys you see in Besieged, including Ogre Resister, both Striders, freshly played Dross Rippers, etc.

I should actually write an article about how I draft sets, which pretty much entirely relies on these power / toughness evaluations. For instance, three toughness creatures used to be impossible to deal with. Do a quick count and you’ll see that Scars of Mirrodin was populated overbearingly by two-power dudes, which is why Cystbearer was king (and why Vulshok Replica was one of my best friends, as it could actually trade for the infect monster). With Mirrodin Besieged this has shifted a lot, as creatures have gotten much bigger on average. Four is the new three, as four powers kills things like Blightwidow or Tangle Mantis, and four toughness is enough to plow through stacks of cheap creatures and Myr Tokens without getting taken our by a simple double block. Thus I love Chrome Steed, Ogre Resister, Dross Ripper and things of that nature. I also make sure to take every Flayer Husk I see so that my 3/3s get to punch like champions. Hell, I’ve even started taking Blade Tribe Berserkers in force, again, because everybody keeps passing me Flayer Husks and I keep winning because of it.

Anyhow, that’s my rough take on the format. Take guys, and make sure they have a four somewhere in their power / toughness slot. If they don’t, find some Flayer Husks. Either that or do what I’m doing an trainwreck a bunch of noobs who don’t know not to pass me foil Tangle Anglers.

Pack 2 pick 13:

My Pick:

Sexy shirtless dude gets the pick over weird lava monster.

Pack 2 pick 14:

My Pick:

Stargate activation gets the pick over generic metal tree.

Pack 2 pick 15:

My Pick:

THE POWER OF THE SUN.

Pack 3 pick 1:

My Pick:

This is such a bad pack for me. I can either hate the removal or the Control Magic. I figure that if my opponent gets to six mana and still has a chance to win that I’ve done something wrong, taking away the burnination.

Pack 3 pick 2:

My Pick:

Again, why can’t I get a good infect dude? I hate taking this slow ass bomb, and almost snag Scudder as a Tainted Strike target, but I figure I might splash the Tine Shrike if I’m low on playables, and this will make that happen.

Pack 3 pick 3:

My Pick:

The weakest of the two-drop infect trio of power (Plague Stinger and Ichorclaw Myr round out that force), but still a decent card. It’s our first two drop infect creature, and we’re happy to see it.

Pack 3 pick 4:

My Pick:

You know… I really should take the Slice in Twain considering how removal lite I am, but looking over a stack of like… seven green infect creatures, the prospect of them all having intimidate excites me. A debatable pick, but the appearance of not one but two 4s makes me drool.

Pack 3 pick 5:

My Pick:

SOMEONE GREASE UP MY ROLLER SKATES CAUSE WE’RE HAVING A BIRTHDAY PARTY.

Pack 3 pick 6:

My Pick:

I laugh seeing the Armor this late, but can’t justify running another six drop, especially when we’ve got another much needed two drop staring back at us. This guy is almost better than Plague Stinger, but loses out since he can be sniped by a Shatter.

Pack 3 pick 7:

My Pick:

I just saw the Thor movie, so the chance to assemble the Warriors Three makes me grin. I actually furrowed my brow reading over my picks, realizing that I did not cast or even draw the Stinger in a single game. Odd.

Pack 3 pick 8:

My Pick:

Pack 3 pick 9:

My Pick:

Decent sideboard. What’s that? I overlooked more one toughness infect jank? My bad. I forgot to mention but that rule extends to the 2/1 infect guy as well, he is terrible. I’ll even pass on Ichor Rats if there’s something marginally better… like an Accorder’s Shield or something.

Pack 3 pick 10:

My Pick:

Bounce is pretty good against infect, since it interrupts the tempo that infect generates. This is the right piece of hate.

Pack 3 pick 11:

My Pick:

In case I really need some lifegain I guess.

Pack 3 pick 12:

My Pick:

I think I’ve played this card in a deck once? It’s real bad.

Pack 3 pick 13:

My Pick:

Never played it. Have always wanted to. Never have.

Pack 3 pick 14:

My Pick:

Same goes for this card. I don’t think I’ve ever mentioned it but Double Cleve is like my favorite card ever printed, and has accomplished some pretty wacky shenaigans, including T3 wins in Pauper with the help of things like Groundswell, as well as some fun in Standard with Kavu Predator and super secret tech Sheltering Ancient. Only Double Cleve was good because no one expected it. No one thinks that you’re attacking with Slippery Bogle because you intend to play three Giant Growths and then give the thing Double Strike at instant speed.

That’s my favorite Magic sensation, the stupid wins no one sees coming. Punching someone with a Deft Duelist for two, then casting Knowledge Exploitation. I watch as their face screws up in confusion. They say things like”Wait, what the hell card is that? I’ve never seen that in my life.” They read it, then look back at the board. “DEFT DUELIST IS A ROGUE?!” they scream.

“Yeah… so I’m gonna search up your Cruel Ultimatum” I tell them casually….

These are things I love. Assault Strobe doesn’t let me do these things, and also establishes with its existence that I will never have access to instant speed Double Strike for a single mana. Curse you Wizards!

Pack 3 pick 15:

My Pick:

FIRE.

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Mad Infect Beats

The build wasn’t impossibly hard. I actually submitted this deck splashing white for Tine Shrike and the second Strider Harness, but bounce is an incredible asset to Infect, which is why I think they’ve kind of avoided making
blue very easy to pair with an infect color, even with Thrummingbird or Steady Progress, I think Wizards knows getting your giant man bounced while infect swarms in is super un-fun.

I quickly switched out the dumb bird and harness for the chance to make people sad, resubmitting the deck. I think it definitely proved to be correct. Let’s see!

Round 1 vs. zooreadman

Game 1
I keep Swamp, Swamp, Horizon Spellbomb, Virulent Wound, Strider Harness, Tumble Magnet, Hand of the Praetors. It kind of sucks to not have any other guys to cast or the Forest to play the ones I draw, but I know I can crack Spellbomb for a Forest if its slow to show up, and I don’t think it’s advisable to mull the infect lord if you don’t really have to.

Game starts off slow. I lead with Spellbomb, he drops a T1 Flayer Husk, then cantrips next turn with Ichor Wellspring. Unable to draw into Forest, I crack bomb T2 to grab a green source, drawing Argentum Armor and wishing it was a dude.

T4 I reluctantly play Hand down against RB, and as I expect he kills it, with a Burn the Impure. Thankfully I rip Tangle Angler, and since I have Harness on board, and Magnet / Carapace in hand, it looks like the Tangler could be a beast. Next turn I equip Harness and beat with my 2/6 infect, and since he can’t advantageously double block with his Chrome Steed he simply chumps with Husk, me tapping the rest of my mana for a newly drawn Cystbearer.

He figures now his only chance is to try and outrace me, playing and equipping pinions to swing me down to 10. What he doesn’t expect is the Tumble Magnet, putting this game far out of his reach. My full swing puts him to four poison counters, then on his turn I tap Steed before it can attack. A Saberclaw Golem comes down but I tap it with Magnet on my own turn, equipping Copper Carapace to Cystbearer for a perfectly lethal dose of poison.

Game 2
I keep Swamp, Forest, Blight Mamba, Cystbearer, Hand of the Praetors, Bellowing Tanglewurm and Argentum Armor. Not a bad hand by any means, and worst-case scenario Blight Mamba will let us stall as we dig land.

He leads with Mountain as we rip Horizon Spellbomb and drop it down. He cantrips with Wellspring, as we drop Blight Mamba. Mamba eats a Galvanic Blast, though we have the mana for Cystbearer, and another for Hand next turn. We drop the lord and his Snapsail Glider is not happy to see a 3/4 Cystbearer coming in, as he takes the counters.

Saberclaw Golem on his side puts Glider beating in the air, and myself in an interesting spot. The Tanglewurm combo with Bearer seems useless if all his guys are going to be artifacts, and I’d rather take Golem out before he can activate First Strike than sit back and hope for… something. Bearer comes in and trades with Golem, while a 3/5 Blightwidow comes down and puts him to 4 poison counters due to Hand’s ability.

He puts down Dross Ripper and leaves it back with Glider, giving me no good way to beat in. I rip Nim off the top and put it down, figuring I could win on Hand activations alone while Blightwidow holds the board, and if he ever plays a non-artifact creature and expects it to block, surprise Intimidate off the Tanglewurm will definitely force a chump block.

This plan is made less saucy as he plays Spread the Sickness and takes out the lord. However we finally pop the Spellbomb we played T1 to snag our 6th land, and seeing that he has one card in hand, we slam the Argentum Armor down. It’s possible his lone card is a Shatter, as we’ve shown him no other targets for it, but when he concedes next turn we know we’re good.

Round 2 vs. mm_young

Game 1
I take the play, keeping Forest, Forest, Rot Wolf, Contagious Nim, Blightwidow, Bellowing Tanglewurm and Scourge Servant. I’m not happy that I’ve yet to see a hand with a decent mana base ready to go, but as always we’ll hope to draw into it.

Blight Mamba from me forces a counter in and I follow with an Ichorclaw Myr, having not drawn a third land. After I tap out, Mamba eats a Go for the Throat. Phyrexian Rager comes down on his side, which can’t deal with my Myr, but I draw a goddamn Argentum Armor, and six cost cards are the last thing I want to see when I’m stuck on two land.

He drops an Ichor Rats, which I trade the Myr for. Not sure if that was a mistake, as I play down a Rot Wolf which coud’ve possibly been better for knocking out the rats. But with a Blightwidow in hand I know the rats have to go eventually, since a 2/4 infect beater is much more unstoppable than a 0/2. He strangely plays nothing T5, and we rip an Island for the Blightwidow, wondering where our Swamps are. With Tanglewurm in hand we leave Rot Wolf back, hoping some Intimidate shenanigans will get it and Widow around Rager.

Next turn we find out why he’s being so slow, as Volition Reigns takes our Blightwidow, and makes the Intimidate plan a lot less interesting. Strider Harness off the top gives us a 3/3 wolf to block with, but we’re crossing our fingers for the eventual Swamp, as we’re still holding Servant and Nim.

His Negrogen Scudder looks like a possible problem though we get the Swamp and put down Scourge Servant. Somewhat surprisingly, Scudder doesn’t come in, him putting Fume Spitter down and trying to cement a defensive board. Next turn we put Nim down and give it the Harness, coming in with our black infect creatures, and hoping to clear the way for an intimidating wolf. Sadly, he blocks smart, the boards clearing out and leaving the harnessed Wolf facing down Blightwidow. He puts another Fume Spitter down, and I use a newly drawn Virulent Wound to take out Blightwidow after Wolf beats, stupidly timing it so he can react with Fume Spitter to kill the 1/1 Wolf and stop me from drawing card.

When his followup play is Myr Sire on the empty board however, I feel rather confident. Tanglewurm comes down and beats thanks to Harness, eating the first of his Myr. Then after no play the following turn, we put him to 11 when he decides not to chump again, now dropping our all-star, the Argentum Armor. He responds with Molten-Tail Masticore off the top but it’s much too late, as by destroying the regenerator it gets tapped, leaving us still beating with an 11/11 Wurm. He chumps with the myr token on the first Armor swing, though follows up with no play, and after we Disperse the Masticore next turn (not sure why, but maybe there’s some weird ass trick in the format)we get there for exactly lethal.

Gotta love it when your only non-infect creature goes the distance.

Game 2
You ever have a deck so good that losing a game with it seems like an insult? Well, here I kept Swamp, Forest, Rot Wolf, Contagious Nim, Strider Harness, Blightwidow and Scourge Servant – and then tore my hair out as I found myself unable to draw land for the rest of the game. A T3 Necrogen Scudder beat my face in, my third land coming on turn 5 and giving me some ground game, but not much. Tumble Magnet stalled the Scudder, but a Myr Turbine started up on his side and spawned an endless wave of Myr tokens I wasn’t ready to deal with.

Turn 10 I drew the forth land for the Blightwidow I wanted a year ago, seventeen cards into my deck. It immediately ate a Go for the Throat, and looking at his board of Necrogen Scudder, janky-ass infect beats and Myr Turbine tokens, I conceded.
Despite having three Blightwidows, I decided Necrogen Scudder was the only major threat in my life. I brought in Wing Puncture, siding out a Disperse.

Game 3
Game 2 made me mad, but that took at least a few turns of not drawing land to turn on my rage button. Here I saw an opener of Forest, Forest, Ichorclaw Myr, Disperse, Contagious Nim, Morbid Plunder and Argentum Armor. With only one card in my hand that I could cast, and three which really had no chance of being useful anytime soon (Bounce, Graveyard Dig, and Breastplate of Facemurder) I went for the mull.

How happy I was to see Swamp, Swamp, Island, Copper Carapace, Wing Puncture, Argentum Armor. ARGH. I don’t mull past six if the hand has land in it, but I assumed my chance of getting prize was slim with this clunker.
I played out my lands and the Carapace while he stalled with a Seastrider, me wishing for a Forest to play down my newly drawn Rot Wolf. What I got instead was a Tangle Angler, and my brain started thinking. Angler can dominate games, especially when riding into battle in a suit of copper armor, and I wondered if I could actually get there. I’d need a green source of course but… who knows.

Turn 3 he did nothing, and on turn 4 I found a… Third Swamp!? Argh! He then found his black source and dropped a Phyrexian Rager, and I quickly ripped the Forest, putting Angler down with a confident smile. From him was a Contagious Nim, ready to nerf my Angler, when from the top of my deck came the forth Swamp and with little hesitation I slammed down Argentum Armor.

I crossed my fingers and prayed to not see the Volition Reigns. As he dropped a Necrogen Scudder and passed, I went into decision mode. He had three lands untapped and four cards in hand. If I tapped out to equip the Armor and he played any trick, either kill or bounce or what have you, I’d be taking six damage following his alpha strike, a tempo swing which could cost me the game. I could use my six mana to drop the Rot Wolf and newly draw Contagious Nim, so I’d have safety blockers when I went for the equip next turn, but knowing he could draw the Volition Reigns at any moment, I wanted it attached to my creature in case he tried to take it.

The trick never came, my 7/11 Tangle Angler eating everything in its path.

3:09 AM mm_young: god, my kingdom for a steel sabotage

Indeed.

Round 3 vs. Mediaguy82

Game 1
In a way, I’m kind of glad I wasn’t recording this draft, because I was literally smacking the desk in anger as I mulliganed these awful hands. Why I can’t get a keepable three land hand, I don’t know. Especially when I’m running 17 land and a Horizon Spellbomb.

7 Cards -
Forest, Island, Virulent Wound, Disperse, Morbid Plunder, Tangle Angler, Blightwidow. In retrospect, I was on the draw with two solid four-drop infect guys in my hand, but with no early creatures or plays other than bounce, and one of my main colors missing, I assumed I could do better. I assumed wrong.

6 Cards -
Forest, Cystbearer, Strider Harness, Hand of the Praetor, Blightwidow, Scourge Servant. One land and some expensive ass cards. I groan and trade it in.

5 Cards -
Virulent Wound, Blight Mamba, Disperse, Strider Harness, Blightwidow. RAGE.

4 Cards – Island, Horizon Spellbomb, Disperse, Cystbearer. I keep the hand and hope my opponent makes it quick.

I lead with Island, Spellbomb – finding a Forest T2. I consider not popping the Spellbomb until I find a third land, desperate to regain some card advantage, but seeing Sylvok Replica I assume I’m better off snagging the land for Cystbearer ASAP and trying to get in.

He puts Sunspear Shikari down and I hope for a double block with the replica so I can Disperse the shaman and eat the kitty. He instead lets the replica chump block down to being a still useful 0/1 – leaving me unable to cast the Tumble Magnet in my hand. I pray for the forth land so I can get my new Blightwidow down and maybe still have a chance.

And then, he gives me a present, playing down a Grafted Exoskeleton and passing the turn. I beat for my first two poison counters and grin as I draw another Disperse. This is a huge tempo swing for me, as when he equips I get to bounce the equipment, killing the kitty, and basically nerfing his whole turn when he plays nothing else. I rip the forth land for Blightwidow and my eyes go wide.

I MIGHT ACTUALLY WIN THIS THING WITH A FOUR CARD HAND.

He decides not to chump with Replica and goes to four counters, me dropping the Widow. On his turn he plays Molder Beast and I gleefully use the 2nd Disperse to swing in, him strangely not trying to chump block and instead going to eight counters. With my remaining two mana I drop a fresh Blight Mamba, eyeing the Tumble Magnet and Tanglewurm in my hand and knowing this game is on lock. Sure enough he taps out for Alpha Tyrannax. I drop the Magnet on my turn, tapping the dino and beating against his only blocker for the win.

Four card hand. Infect man… what a beast of a mechanic.

Game 2
Stupid MTGO doesn’t have the exact play by play, but the game was simple enough to sum up. For the first time in the entire event I have three lands in my opening hand, as well as Copper Carapace, Strider Harness, Blightwidow and Scourge Servant. I keep, and watch as he does nothing for what seems like the entire game. Turn 4 I expect to play Blightwidow, but drawing my Tangle Angler off the top I rationalize that WG has very few ways to deal with creatures, and a giant ass Tangler Angler might just dominate the entire game. He unfortunately has Arrest for it, but getting to our fifth land we get to beat in with a hasty Blightwidow thanks to Harness. Next turn we topdeck a land, giving us a hasty Scourge Servant as well. He has a Dispense Justice ready to go, but we’re happy to let the Widow drop and put him to 7 counters. On his turn, again, nothing. We topdeck another Blightwidow, again with haste, and he conceeds immediately.

I win eight packs, some jank ass rares. Feels good man.

Now here’s the interesting part I mentioned earliet. I was absentmindedly posing details of my draft on our Facebook and Twitter accounts as the Draft went on, and surprisingly people were on and commenting as I went. It got me thinking how awesome it would be to do a live draft on Twitter, with people able to comment on my picks and argue with my decisions. If I want to get fancy, maybe I can even find a way to stream the draft live. Either way, look for details on our Twitter and Facebook page. If you haven’t already friended us… well why not? What the hell did we do wrong? Hopefully we can do this sometime next week, so definitely be checking in to find out the day and time so you can yell at me live, over the internet!

Until next time!

About Vito Gesualdi (DraftMagic)

Vito Gesualdi is the owner and Editor-in-Chief of DraftMagic.com, and therefore the guy to yell at when things go wrong. He maintains a personal portfolio at http://www.northnowhere.com, and contributes to a variety of other online publications.