Berto’s Beats – Drafting Red Infect

Berto’s Beats – Drafting Red Infect Ogres and Spiders and Cystbearers and …Pigs, O My! As a format matures we all start to see different draft “archetypes” arise. From the...

Berto’s Beats – Drafting Red Infect
Ogres and Spiders and Cystbearers and …Pigs, O My!

As a format matures we all start to see different draft “archetypes” arise. From the dregs of Metalcraft we eventually found Dinosaurs! When Infect wasn’t working we realized that all-in with Untamed Might was still good enough to 3-0 a draft. New Phyrexia has blossomed this Scars block draft format into fruition. We see aggro decks based around Battle Cry and cards like Suture Priest. There’s the resurrection of the Robots now fighting for their Phyrexian masters and their overpowered alternate mana costs. From all the compost, I see a future for Red Infect- invading draft tables like an especially virulent patch of poison ivy.

The main reason you can build a deck like R/G Infect is general neglect. Drafters avoid Green like the plague, and Red infectors don’t fit in any other deck. Many of you have also noticed that Razor Swine and Ogre Menial are in a print-run together. If you haven’t… well now you know. Often this would be an alarm clock to my allegorical wet dream, but with Red Infect it’s actually a blessing. Thousands of drafters around the world have already declared “Red Infect sucks! Red has zilch for Infect besides a lowly Rally the Forces which is never good enough. R/G can’t even get enough poisonous creatures for it to be worth it…”

The truth is, though, that an early-pick Pig in this situation will often spin you the Ogre for later! While the Ogre is honestly better for the archetype (we’ll get into this later), the Swine is used in many decks as a staunch defender, so we have to prioritize grabbing him. Secretly, they are both actually amazing defensive creatures, and so Red Infect is primarily a control deck. Pair them with the defensive prowess of Blightwidow, and you won’t be breached. Sit back on your good defensive creatures, use your burn to deny the opponent any real threats, and then bash in unabashedly for lethal in as little as one hit!

Alright, so we have a gameplan: Red Control with Infect creatures as finishers. The best support commons to this archetype are the obvious Volt Charge and the underrated Leeching Bite. Free pump spells are always good, but it’s specifically the Bite I want to spotlight. This card offers the deck a sweet combat trick while also doubling as a removal spell for many flyers and evasive creatures. Many a race will be one by stealing their momentum and charging with it.

“How high should I take Glistener Elf?” The fact is that you need to cut Green (especially Infect creatures) HARD in pack one, because it’s the Blightwidow and Rot Wolf from pack two that make this deck growl and not just purr. Obviously grab the Fallen Ferromancer if you see it over the commons, but you cannot let a Spinebiter ever get through. That card is an instant signal into Infect and you cannot afford the guy on your left to steal from you. Luckily, for commons you only need to protect the pump spells. The deck is generally control, but if you see a couple Glistener Elves then you may be able to accelerate the gas.

Pack two is pretty straight forward: take the Infect creatures, then the burn, then the pump. Don’t forget that Rally the Forces is pretty cute for a bundle of poisonous kitties that LOVE to give presents to blockers before they get hit back. Also consider the Dinosaurs! like Fangren Marauder as good control elements that help you build your poisonous team. An underrated Kuldotha Ringleader (and it’s white parallel Loxodon Partisan) can be a huge problem for your opponents as a big blocker when you drop him and a Battle Cry the next turn. Try to get Unnatural Predation as a winning combo with Ogre Menial. The Living Weapons are fine but they don’t poison… so look more for Piston Sledge, an absolute powerhouse on the Swine or Ogre.

Mirrodin Besieged is the site of some of the best equipment for Infect decks, so here’s a Top 5 list of all Equipment in the block for us.


5. Grafted Exoskeleton - This guy gets the nod since the thinned infectious ranks often have to play ‘inferior’ beings. The Exoskeleton provides a good source of late-game poison damage and combines well with the Trainees, as well as a random Spin Engine or Vulshok Replica.


4. Strider Harness- Along with big brother Necropouncer, this equipment offers the important element of surprise. Oftentimes your opponent can prepare for your attacks by leaving one plus-sized blocker. But with Haste sitting on the table, you can generate some startling momentum.


3. Piston Sledge- I don’t understand why this card gets passed. Remember Moldervine Cloak? This card is better AND fits into any color. While it’s best paired with Plague Stinger and Blighted Agent, it’s also great on the Red infectors.


2. Viridian Claw- First Strike is so good on these guys! I can’t say it loud enough. The ability to shrink the guy you’re fighting before he touches you is insanely good. Sometimes your Ogre Menial can even wreck an entire team.


1.Mortarpod- I’d be totally happy with a first-pick Claw, but the Mortarpod is the shit. This card does everything from removing blockers, to adding to Metalcraft if you need it (hello Mirran Mettle), to straight up ending games. Sacrificing a poisonous creature to your opponents face still deals Infect damage. A topdecked Mortarpod often spells doom for your opponents.

Really, any plus-power equipment is good. Axes, Armor, etc. make your guys a headache to deal with, and often fill out a creature-light deck.

Scars of Mirrodin offers all the Infect goodies we love to hate. Untamed Might has been stealing games since October, and no one needs to introduce Cystbearer. A card that has gotten a huge boost, though, is Tel-Jilad Fallen. With all the new Phyrexian artifacts, this guy is often unblockable. Not only that, but there’s fewer “ping” effects in the format than ever (did anyone notice he has protection from Pith Driller?) so his one-toughness buttocks is a bigger booty than it seems. The burn spells are obviously great, but there’s one card that can make your par poison decks explode: Assault Strobe. I’m not saying you should always play it, but it is surprisingly useful at stealing games when combined with Predation, Triumph of the Hordes, or even the random Immolating Souleater that you played just to trade with 3/3s. Strobe has made it as a 1-of in all my RG Infect decks (which often struggle to put together a full 23) and been a stud.

Drafting the deck is half the battle. The other half, as the G.I. Joes would tell us, is knowledge. While you will occasionally curve Cystbearer into Blightwidow and finish them with a huge fire-breathing Ogre, many matches will stall out. Cards like Razor Swine and the Widow are worth protecting since they can often single-handedly hold back the opposing team. Play smart. You’re often in the control seat, so don’t just run the pig into a 3/3 to shrink it! Eventually you’ll have the Untamed Might or the Viridian Claw that will blow the game open, so be patient.

Keep in mind that the opponent will have time too, so don’t get blown out by an untimely Dispense Justice, etc. Many of your creatures are fine attacking alone and simply the threat of pump will disjoint your foe. Get the swipes in while you can. Just remember, you’re RG Infect with only like 8-9 poisonous creatures so you need to preserve them! Keep a board through the midgame, and your opponents will succumb to a barrage of pump spells.

Until next time!
Roberto Castro-Mahoney

About Roberto Castro-Mahoney (pRoberto)

Tired of beating through multiple Top 8's without a PTQ win, Berto has finally dropped his Heroes of Newerth habit to start grinding and testing. Sadly, he has a man-crush on Pili-Pala so probably won't win one this season...