Berto’s Beats – Approaching the Archetypes of Innistrad Draft

In this season of giving, and in this air of pleasantry and decoration and frivolity, you will all now be blessed with all the knowledge to stomp noobs in your...

In this season of giving, and in this air of pleasantry and decoration and frivolity, you will all now be blessed with all the knowledge to stomp noobs in your Holiday drafts. Just be sure to do it nicely, Santa is watching…

You may have heard Innistrad is the best Limited set since Ravnica. I’m here telling you Ravnica: City of Guilds doesn’t hold a candle to this format [editor's note: this statement is not even close to true]. Sealed Pools, apart from being predominantly White, offer many deck-building strategies. Drafts offer even more choices. Part of what makes this format so enticing is the ability to build with awkward synergies, to utilize the graveyard, and to dig into an archetype that grabs cards ignored by other players. Never before has there been a format that can hand all eight players a powerful and unique deck.

I’ll give a summary of the common archetypes: the key cards, the pick orders. Also you’ll get a run-down of the ‘wacky’ archetypes: the cards that make the deck purr, the rares that put you there. After each description I’ll offer a Fed Rating (how good the deck can be if you’re handed all the cards for it) and a Wrecked Rating (how low can it go.)

UW “Skies”

It’s always a deck. Grab the Pacifisms of the set, take efficiently-powered flyers, and then a few X/4s to hold the ground. The Spirit tribal theme in Innistrad makes building “Skies” fairly easy. Battleground Geist coming anytime after second pick is often a signal to me to jump in. Prioritize the three-cost evasive creatures, then the three-powered ones. It’s important to not dwell too long on four-drops, because they clutter your curve and disrupt the tricks you’d rather play in that window.

There’s no Stormfront Pegasus that guarantees a fast start for this deck, but the slew of Bears in White means you’ll always have something to do, but it won’t be Silverchase Fox winning your games. The deck relies so heavily on cheap tricks tempo plays that I’d say Silent Departure is better in this deck than Brimstone Volley is in any other. Other all-stars include Moment of Heroism, a trick that will win a ground fight while gaining five life and setting your life total above your opponent’s. Almost as important as the bounce, Feeling of Dread wins games. Take a head-on race and then tell your opponent that he has to skip his next two combat steps. See how they react.

The fact that UW spotlights good tricks means that a card like Delver of Secrets is actually playable here. The Delver, popular because of its flipped side, Insectile Aberration, is generally NOT GOOD. It takes the right number of tricks to play him, and those decks tend to play control and can’t late game a 1/1. In this deck, however, your arsenal of bounce and tap and pump actually attracts the bug. Make sure not to overdue it; this deck needs a creature to drop on every turn after the first.

Most overrated card in the set

Pick order

Silent Departure

Bonds of Faith

Claustrophobia

Chapel Geist

Voiceless Spirit

Moon Heron

Feeling of Dread

Village Bell-Ringer (and any other ground creature with at least three toughness.)

Moment of Heroism

Delver of Secrets

Fed Rating: 10/10

Wrecked Rating: 5/5

 

UGb “Self Mill”

I won’t make you wait long to read about Self Mill, mostly since it’s the coolest deck. If you haven’t seen it in action, you’re in for a treat. Self Mill uses the graveyard as a resource for card advantage and sometimes game-breaking spells. You can try a control, aggro, or even combo shell, which makes this deck very fun to play and very versatile to build. Many cards in the set feed the graveyard: Forbidden Alchemy is the first to most people’s minds because of it’s popularity in Standard, but it usually doesn’t work as well as Armored Skaab or even Mulch. In a super-aggressive milling list, Memorys Journey and Runic Repetition let you fix draws and never lose to inability to draw.

Building Self Mill is about the enablers, but the deck can’t exist without the finishers. The best card in this deck by far is Spider Spawning. To state it simply (and boldly), this is the best Limited card in the set when applied correctly. It is better than Olivia Voldaron, better than Bloodline Keeper, and better than Devils Play. It’s easier to splash, and it wins games more reliably. In this deck it often makes 6-7 Spiders, a force strong enough to three-for-one them while biding time to flash it back and make even more. In a late game, expect to only need a pair of combat steps to end the game after casting this monster.

That Spider Spawning wreaks havoc from the Uncommon slot is great news for the archetype, which otherwise needs to look for rares. Mirror-Mad Phantasm is a one-stop fill-your-graveyard shop, but costly, and Mythic. It works well with Laboratory Maniac, and will turbocharge your flashback goodies like Gnaw to the Bone, so I’ll use the Spirit as a signal to jump into the archetype. The other bomb for the deck is Kessig Cagebreakers. While much more fragile than the Spiders, this rogue can end games in a single swing. Splinterfright is solid in the aggro shell, but it’s hard to tell it to stop, and so you’d better be ready to punch in hard.

The deck has huge upside, and often you get archetype-fulfilling picks ignored by other players like Ghoulcallers Bell, Gnaw to the Bone, and Selhoff Occultist. If you don’t get the game-enders though, you can easily end up with an 0-3 deck. The splashability of the Black Flashback costs help the deck remain streamlined, but UG suffers from lack of removal.

Pick Order

Silent Departure

Darkthicket Wolf

*Armored Skaab

*Forbidden Alchemy

*Mulch

*Deranged Assistant

Selhoff Occultist

Orchard Spirit

Moon Heron

Gnaw to the Bone

Fed Rating: 10/10

Wrecked Rating: 1/5

 

BR Vampires

Vampires is amongst the fastest decks in the format, relying on early pumps of Bloodcrazed Neonate and the winged beats of Vampire Interloper. The key to this deck (which markets many underpowered creatures) is to steal the game’s momentum and translate it into a win before your opponent can recover. RB has barely any sizable creatures, and loses aerial wars, so Crossway Vampire and Nightbirds Clutches are paramount to getting damage in.

The biggest strength of this archetype is the selection of removal. Red and Black both have multiple cheap removal spells that you can leverage into an early-game dominant position. Also, because the tribe is under-drafted, you can pick up archetype bombs like Vampiric Fury and Clutches late. Grab removal first, and follow it up with as many bodies as possible. The Crossway and Clutches often spin, so keep an eye out for them in your opening fourteen and watch them come back to you ninth.

Night Revelers is an underrated card. Giving the prevalence of Humans in the set, this guy basically always has sexy 4/4 Haste and can turn defensive positions into aggressive ones. Rotting Fensnake is another underused weapon, but is good in different situations. The Zombie Snake hits harder than all other 4-drops so he’s a fantastic precursor to Crossway / Clutches. His five power also has the upside of trading with flipped Werewolves and other beefy creatures. Lastly (and perhaps most importantly) he turns on Corpse Lunge, an otherwise mediocre card. A 5-powered Lunge is good enough to kill almost every threat in the set.

Usually you’ll jump into this deck to follow a bomb like Heretics Punishment, but the average dorks in this list always spin around, so it’s never a bad place to be.  When nothing stellar presents itself, I often end up in R/B aggro, or the deck we’ll see next: G/W.

Pick Order

Brimstone Volley

Dead Weight

Victim of Night

Vampire Interloper

Ashmouth Hound

Bloodcrazed Neonate

Crossway Vampire

Night Revelers

Markov Patrician

Geistflame (Creatures are paramount, so this is as much a hatedraft as anything)

Fed Rating: 8/10

Wrecked Rating: 3/5

 

She helps too

GW Aggro

This is the easiest deck to build and play. Turns two through five- just drop a dude and swing. If the board clogs, prepare to travel! The complexity in drafting this deck is identifying the correct order of the threats, since they all look like Bears and flying Ogres. Generally, the drafting sequence goes from highest-powered to lower, so that you can maximize your damage whenever there is a gap. The deck preys upon a stumbling starter relying on brutal precision and consistency. Make sure you get enough guys (AKA tons) because you can’t afford to miss a creature drop before turn four.

One of the big tricks to playing this deck is understanding your opponent’s next move. If you think he’s setting up a Silent Departure or Smite the Monstruous, spread out your travel counters. If you see the Rebuke coming, don’t feed your best creature. Make him stew and hold it waiting for that 4/5 flying Chapel Geist. A huge advantage you can lean on is the ‘forced trade.’ When you know your opponent WILL block this turn for a trade, and WILL leave it back next turn for the same trade, there’s no rush to make that trade. It’s a forced block because you know he’ll have to make it. Instead, you can trash the board with more creatures and make your opponent dissect a complicated position! The ‘forced trade’ is much like a ‘pin’ in chess. You know the opponent can’t maneuver his piece without taking exorbitant damage for it.

This is a “safe” deck and will always get playables since White is so deep.  You will lose to better creatures and/or cheaper tricks from streamlined decks (see, Silent Departure), but those decks are hard to build and not every table can even support one.  Make sure to hatedraft Spider Spawning as you see it because that one card destroys this entire deck.

Pick Order

Travel Preparations (it’s often safer to first-pick other cards to stay mono-colored)

Bonds of Faith

Avacynian Priest

Darkthicket Wolf

Chapel Geist

Voiceless Spirit

Orchard Spirit

Villagers of Estwald

Thraben Sentry

Moment of Heroism (and all other pump)

Fed Rating: 8/10

Wrecked Rating: 5/5

 

Well, there’s an exhaustive run-down of some of the most popular draft decks. Come back next week for the conclusion of this article. Happy Holidays!

About Roberto Castro-Mahoney (pRoberto)

Tired of beating through multiple Top 8's without a PTQ win, Berto has finally dropped his Heroes of Newerth habit to start grinding and testing. Sadly, he has a man-crush on Pili-Pala so probably won't win one this season...