Community Column – Undervalued Cards in Innistrad Limited

    Innistrad is such a deep and complex limited format that even after months of drafting there are still some cards and some archetypes that are seeing less play...

 

 

Innistrad is such a deep and complex limited format that even after months of drafting there are still some cards and some archetypes that are seeing less play than they may deserve. Here at Draftmagic we’ve asked some of our frequent and not-so-frequent contributors about what cards they feel are currently being overlooked in the battle for 40 cards supremacy.

 

 

Vito Gesualdi 

 

I find I still struggle to grasp the Innistrad draft format, simply because of how unique it is. For instance, in my first few drafts I often packed my deck with multiple copies of Smite the Monstrous, only to realize how useless it is against the format’s swarm of small, efficient beaters. Similarly, though most formats have a wealth of removal by which to punish creature enchantments, Innistrad’s removal is largely situational, meaning you can often get some serious value out of these buffs. My current favorite is Skeletal Grimace, a card I would normally pass without hesitation. Only after I drafted a deck with 3 Markov Patricians did I realize how easy it would be to assemble a poor man’s version of the classic Invisible Stalker + Butchers Clever combo. Of course there’s still a good number of answers to a 4/2 regenerating lifelinker (Silent Departure and Dead Weight stick out as the best common answers), though it only takes two hits to get your money’s worth, and if unanswered these kinds of beats can end a game quickly. Meanwhile, sticking the Grimace on an intimidate creature like Spectral Rider ensures that your opponent’s life clock continues to tick down, while jamming it onto a big guy like Makeshift Mauler forces chump blocks all day long. Anyhow, I’m of the opinion most black decks should be running a critical mass of Patricians whenever possible, so if you can pick up two, do try and find a Grimace to accent them.

Josh Frankel

 

Paraselene, Naturalize, Witchbane Orb and Mask of Avacyn all seem to go way later than they should. They aren’t early picks and I’m not feeling good about my chances if the make my main deck, but they are all gamebreaking sideboard options against some commonly drafted archetypes (burning vengeance or mill) and will often be solid in other matchups as well. I feel like too many drafters underestimate the power of a good sideboard. Whenever these cards go 10th pick or later (as they often do), I feel like at least 1 drafter behind me either totally neglected their sideboard in favor of some marginal card/hate draft or a vengeance/mill drafter should have hate drafted. (As a side-note, in general I think drafting for the sideboard is a much higher priority than hate-drafting, but the exception is for niche decks like vengeance/mill and self-mill)

Marlon Egolf

 

Altar’s Reap is a card that sees a little bit of play, but not as much as I think it should. The obvious application is to “save” your creature from removal by sacrificing it to Altar’s Reap in response, thus coming out a card ahead on your opponent. However, not enough people use it as a way of cashing in their useless creatures late game for some a chance to draw something relevant to the situation. Often times the game will turn into a board stall, or turn eight rolls around and that Walking Corpse just isn’t doing it anymore. In situations like that the loss of your early drop is basically nil, so you are essentially netting a 2-for-1 off the Reap.

Geo Thornton

 

Undervalued? Even still, I’d say Gnaw to the Bone. In a format where it generally comes down to a race in one way or another, gaining 10-18 life per use is rather bomby, yet it still wheels on a regular basis. You turn the game on its head, and you won late top deck wars.

Other cards of note:

Village Ironsmith: the sheer amount of dudes he eats, even in human form is massive. Yet he regularly wheels even in weak packs.

Hollowhenge Scavenger: like I said with gnaw to the bone, life gain is paramount and can put you in ridiculously enviable positions you wouldn’t much care about in other formats. Plus, why would a 4/5 for 5 go as late as this guy does anyways?

Roberto Castro

 

It’s no secret anymore, Self-Mill is good. But people undervalue the strength of these early blue drops. They’re good in many archetypes and serve multiple purposes. Armored Skaab is a protective beast that fills your graveyard quickly. Whether you hit a flashback card or not, this is INFORMATION about your deck. G.I. Joe taught me that knowledge is power, right? Use this information to wield your deck appropriately. Similarly, Selhoff Occultist is a very decent blocking body that can also pick up Silver-Inlaid Dagger and punch. Use the mill to answer as many questions as possible- not just “does this flashback.” As for Dagger, That card goes 4th for no reason in pack one, as people try to “set up” in their archetype niche. Instead of being aggressive and jumping into a deck, you should always take a flexible (and amazing) card and then react to the cards that come. Every deck is better with dagger in it.

Jeff Green

 

I think Rebuke is one of the most underrated cards by far. It suffers from what I call Neck Snap syndrome (see llorwyn). This is an idea that people get about cards being bad because your opponent knows what you have. Can your opponent play around rebuke with their Bloodgift Demon. Well yes, but what white removal was going to kill that card anyway, other than Smite the Monstrous? Just because your opponent knows you have rebuke doesn’t mean the cards doesn’t still just kill any attacker you want it to. I love picking these up 5th and 6th and destroying people with them.

Orion Wilson

 

I have to go with Ghoulcaller’s Chant as the one that immediately comes to mind. It’s not awesome, but the fact that it’s a one card flip on werewolves is pretty huge. There are also just so many cards you want to make sure you can get back on the table in the late game; either something that takes over the game, like a Falkenrath Noble, or something that just gives you a ton of value, like a Pitchburn Devils.

I will also say Night Revelers. A 4/4 haste for 5 is just a huge body that can get a lot of damage in very quickly.

About admin