In Canada, We Raredraft These | The Uncommons of Dark Ascension

Dark Ascension has now been fully spoiled. While we can’t play with the new cards yet, that’s not going to stop me from giggling with excitement while making wild speculations...

Dark Ascension has now been fully spoiled. While we can’t play with the new cards yet, that’s not going to stop me from giggling with excitement while making wild speculations on how I’m going to break the new draft format. As a drafter first and foremost, when looking at a new set I always get most excited by the uncommons. They’ll be opened consistently enough (especially in a small set) to be able to help define the format and shape the most common archetypes while potentially packing a punch of power that  Wizards’ wouldn’t dare attach to a common. So join me in my search for the next Spider Spawning as I take a look at all the new uncommons from Dark Ascension.

The rating scale is as follows:

UNPLAYABLE: umm.. unplayable.

NICHE: You probably want to know you’re in a very specific archetype already before you grab them. It’s the type of card that is likely to wheel and won’t fit in your deck very often. It does have potential to be quite good when it all works out.

FILLER: Playable, but don’t get too excited. A good deck will be rounding itself out with 3-5 cards of similar quality, but hopefully no more than that.

SOLID: This is the type of card you’re happy to pick up in the middle of the pack. Not necessarily good enough to be the first card you take in it’s color(s), but it could start to pull you in that direction. These will be seen as decent signals that a color/archetype is open when they’re still around pick 4 or 5.

VERY GOOD: First pick quality. You wont take it over a bomb or maybe a select few top tier commons, but otherwise all systems go!

SLAM!: In the absence of a ludicrous rare, this will almost always be the best card in the pack.

White:

Stopping them from maybe casting a double travel preparations every turn is unfortunately not worth a card.

UNPLAYABLE

This is a nice versatile trick without all that Fateful Hour mumbo jumbo tacked on to the bottom.  The bonus text is extremely powerful and potentially very swingy, and this is exactly the kind of card that should make you think twice before putting your opponent to 5 life or less before you straight up kill them.  Note that this can even cure your curses once you have fateful hour activated, though I have a hard time dreaming up a situation where that would be relevant.

SOLID

I’m not really sure this guy has more potential upside than say a Village Bell-Ringer. Giving all of your guys +1/+4 is pretty insane, and I can envision cleverly sandbagging this guy in a race swinging things into my favor, but it isn’t realistic to think that things will play out this way with any sort of consistency. He’s fine if I wanted an idiot blocker anyways, like in a deck full of flyers I guess, but there is no shortage of other idiot blockers running around that can easily replace this guy without any regrets.

FILLER

Maybe a slight upgrade to Abbey Griffin? I’m not overly impressed by the ability, I’d like it a lot more if it stopped something from blocking to begin with (this guy should totally blink something ala Glimmerpoint Stag). And without at least an extra point of toughness I don’t imagine he’ll be all that exciting in an ambush. This has not been a format where a 2/2 flyer was good enough for 4 mana, and my instincts tell me that this guys text doesn’t really change that.

FILLER

This card just seems totally absurd. It’s an easy first pick, and would be a reasonably high pick even without the flashback. Just be careful not to force yourself to play straight white black. I think that’s still going to be a niche archetype that really needs all the right pieces to come together (i.e. dead humans) to compete on even footing with other more synergistic color combinations. Just remember that this is a fine card even when you’re not flashing it back, and bringing it back off a grotto and/or a singleton swamp is still going to push this card into insanityville.

SLAM!


This guy is Fortress Crab’s worst nightmare.  He seems tailor made for white green, but  I think he’ll prove to be very effective in all aggressive strategies (i.e. 90% of white decks). He essentially forces the opponent to try to race, as leaving guys back to block becomes a losing proposition. Watch out for this dude, because it seems like the type of card that may be a bit underrated early on due to his small body. I wouldn’t be surprised if after a while this guy stops showing up past pick 3, especially if Dark Ascension doesn’t drastically change how the format plays out.

VERY GOOD

Frown. They should’ve named him Thraben Spider Exterminator. White was already missing a human bear, and without any other text, this guy would’ve been a welcome addition. Not every deck will care about his ability, but the decks that do will be extremely annoyed. Having a couple of zombies stuck in hand against this guy seems really miserable.

SOLID

Blue:

Much like Dream Twist, it probably doesn’t belong anywhere but Blue/x Mill or maybe Burning Vengeance.dec. There will be times where things go wrong and you need to run this specifically to help mill yourself, but I think that should be for emergencies only, especially since you won’t always be the only one to gain value by putting stuff in the yard. Generally you want your “self-mill” cards to do something in addition to just milling yourself (see Armored Skaab and Mulch), and the only way this actually does something is if milling your opponent is part of your game plan. This does seem infinitely better than Ghoulcallers Bell and even that was effective in Blue/x Mill decks. It also probably gains a ton of value if you were lucky enough to find an Increasing Confusion.

NICHE

Soooooooo slow. I guess bringing back harvest pyres and brimstone volleys could be nice in some sort of ultra controlling Burning Vengeance deck, but in reality there really aren’t enough cheap spells that don’t already have flashback for this to be anywhere close to efficient enough to reliably reap the benefits of the card advantage this provides.

ALMOST UNPLAYABLE

These dudes are always awesome, so I guess when they fly and beat for 2 they’re even more awesome.

VERY GOOD

My initial feeling is that they are even better than stitched drakes. Undying is just such a powerful keyword, and when attached to such a beefy body, it will result in a  2 for 1 or better if it doesn’t just kill them. Sure… Claustrophobia… yada yada… Bonds of Faith… yada yada… but they better goddamned hope they have one!

VERY GOOD

As much as I wish this card was good (and as sure as I am that it will sneak its way into at least one of my future draft decks), it just takes way too long and way too much effort for it to be better than (or even as good as) a Divination. This format has proven itself to be able to punish decks that durdle (I hate hate hate the word durdle, but it’s truly appropriate here), and I don’t see that changing with the addition of Dark Ascension. I actually don’t see why this card can’t cost just 1 blue mana, at which point it would become interesting.

UNPLAYABLE

A control magic that actually seems fair. Seems odd, I was sure the control magic in this set would also give the creature hexproof and make it unblockable. That doesn’t mean its not first pickable, but I don’t think you just blindly slam it over anything and everything. This guy is a lot less likely to be a 2 for 1 than something like Mind Control and it has a much smaller immediate impact when you’re on your back foot. Stealing their best guy when it’s tapped next turn after he’s attacked you is much less swingy than stealing their best guy right now and possibly having him available as a blocker.

SOLID

Wow. Now that’s good value. This is the type of 4 mana 2/2 flyer I’m more than happy to play in this format. Granted, I’d be happy to play a 4 mana guy with this ability as a vanilla 1/4. Maybe i’m a sucker for sweet enter the battlefield abilities, but I don’t imagine I’m going to pass this guy very often. Am I nuts to compare him to Mulldrifter?

SLAM!

Black:

If you like mulliganing to 6, then this card is for you!

UNPLAYABLE

I’m totally unsure about how good this card is. It’s really situational as removal but its cheap as hell and it flashes back. My gut tells me its quite a bit worse than prey upon, though maybe it just belongs in a different type of deck. Trading up a random idiot while enabling morbid seems like it could have some potential, so maybe this card can push black green morbid into becoming a solid archetype. I’d like to reserve judgement until I see it in action.

NICHE?

So, he isn’t Skinrender or Flametongue Kavu. And he’s probably still a bit worse than Slayer of the Wicked. But he is a zombie, so that might be relevant. And you’re still not going to pass him are you? It is worth noting that between this guy  and Fires of Undeath that there’s going to be an even more significant difference between 2 and 3 toughness.

SLAM!

There was a time when this kind of card was totally unpassable. These days, aggressive decks are efficient and consistent enough that spending a turn without affecting the board while incinerating yourself is a hefty drawback. Drawing three is still very powerful, and this is still an early pick, just build your deck accordingly, as card advantage is no longer what it once was, and tempo is often just as important. Just ask Silent Departure.

SOLID

Nom nom nom nom Doomed Traveler nom nom nom Elder Cathar nom nom. This is about as good a reason as you could find to actually move in on White/Black dead humans. But as with Lingering Souls, forcing the archetype is a bit of a risky proposition since it relies on finding all the right pieces, which all happen to fit quite well into other decks. The Flayer is still reasonable on his own (if a bit slow) with a couple of other random humans thrown in, but I don’t think you want to 1st pick him and force white black.

SOLID

Really solid guy, and again, undying is such a powerful mechanic. I think he’s good enough in a vacuum to be first pickable, but the 6 mana might keep me away from that, at least initially. Only time will tell, but so far this format has been defined by what’s going on early game much more than the late game.

SOLID

Triple Innistrad taught us that morbid is a lot tougher to trigger at sorcery speed than we expected. That said, this guy is cheap enough that he can “combo” fairly easily with removal spells or morbid enablers like Stitchers Apprentice. And hes such a huge blowout if they decide to trade bears with you when you attack on turn 3 (Hint: Remember that next time you see swamps across the table). Even later in the game, alpha striking and refuelling by playing him and another dork seems pretty powerful. He isn’t quite Moan of the Unhallowed, but a very solid man to find mid-pack. I only wish he was a zombie himself.

SOLID

Red:

The obvious comparison is to Tormented Pariah // [card]Rampaging
Werewolf[/card], who I cut more often then I played. There are enough equipment and random artifacts in the format that I’d probably be enticed to try and fit one into my main deck, but he still doesn’t really excite me.

FILLER

Being able to hit blockers as well as attackers is pretty huge, and its cheap enough that casting it twice in the same turn for the uber blowout is more than just dream. I’m generally not a huge fan of “in combat only” removal, but 2 mana for the initial casting is cheap enough that its pretty tough to play around effectively. And bonus flashback? I’m sold.

VERY GOOD

Interesting. If it kills 2 4/4s you get to run a victory lap and high five their mom. If you’re staring down an army of 2/3s or the last fatty standing you’re going to want to kick a baby. Realistically, you should be able to get a 2 for 1 out of it at least half the time, just don’t expect it to always be their 2 best creatures. The other half the time, it might be a decent post suicidal combat trick, it might kill their second biggest guy or it might be 6 mana piece of toilet paper. That’s a bit too much variance for me to pick it early, but it has a high enough upside that I’d have a hard time cutting it. Just be prepared to side it out when necessary.

FILLER

That’s a potentially very powerful ability to throw onto a gray ogre. He reminds me a bit of Burning-Tree Bloodscale and Matsu-Tribe Decoy. He just sort of sits around early, maybe sneaking in a few times for damage here and there. He may even stop your opponent from playing out a creature that you might force to commit suicide. And then you hit 6 mana and -BAM!- the game is all of a sudden very tough for your opponents to win. Given enough mana, this guy can totally dominate the combat step, though he does lose some value against flyers.dec.

SOLID

His ability to open the floodgates for your swarm of stupid red idiots seems pretty similar to Rage Thrower. He’s a whole ton better than the thrower when your swarm of stupid red idiots is already pushing up daisies. To me, this is the ideal card to top off the curve in most red decks, but again, the 6 mana at the top right will likely stop me from taking him too early initially.

SOLID

Fortress Crabs unite, the end is nigh! The big problem red black faced in triple innistrad was that it folded way to often to a turn 3 Armored Skaab or Villagers of Estwald. Pyrehart Wolf singlehandedly makes any plan that involves blocking a total nightmare. They have to leave 2 guys back just block the wolf, and then it comes back bigger. As a side note, I think that a 1/1 vanilla creature with undying would be playable at 3 mana in a wide variety of archetypes, so I don’t think you should ignore him even if you’re not balls to the wall aggro.

VERY GOOD

Green:

The drop to +2/+2 from +3/+3 compared to Briarhorn should not cause it to drop in the pick order compared to Briarhorn. First pick him at will, but please don’t force r/g moonmist.

SLAM!

He’s definitely playable and trample has seemed an especially useful keyword in this format. But hopefully after triple Innistrad, you realize that you better be willing to settle for a 4/4 somewhere around 70% of the time in most decks.

FILLER

Please don’t compare this card to Spider Spawning. It’s much more like Creeping Renaissance without the flashback. And not having flashback in a self mill deck means its not a reliable win condition. I won’t call this card unplayable since potentially drawing something like 7-8 cards sounds awesome, but I’ll probably want to prioritize a Memory’s Journey later on, and even then, I’d likely cut it if I found a renaissance. It’s entirely possible that I’m misevaluating what the future of green-blue self mill looks like, but my gut tells me this is not the card it was looking for. Feel free to troll me if you see me first picking this in a couple of months.

FILLER

I don’t like the idea of a werewolf whose initial stats are embarrassing for the cost. It would need to be totally insane when flipped, and this guy is smaller than Villagers of Estwald’s better half. I don’t think drawing a card when he smacks your opponents is enough to push him into the realm of playability. He doesn’t even trample! Maybe in a dedicated werewolf deck, but even then, I think I’d hope you find something better.

UNPLAYABLE

If not for the double green, I think he’d be first pick worthy. As is, I still might first pick him, though that might depend a bit on how good committing to heavy green early seems as the format develops. I think Undying is THAT strong and I encourage you not to underestimate any card that has it.

VERY GOOD

I love this card. I just hope that cards like this don’t make it impossible to ever get passed Spider Spawnings in packs 2 and 3. For the record, without the flashback, I’d prefer Mulch or Forbidden Alchemy, but I think the cheap flashback makes this one just the ideal self mill spell. I really like how this increases the value of creatures like Boneyard Wurm and his rare cousins, if you’re lucky enough to find them. I feel like this is the kind of card that pushes the archetype far more than Grim Flowering.

VERY GOOD

Multicolor lords:

All these guys are aggressively costed, pump their subjects (like any self respecting lord should) and have some very powerful secondary abilities. But, I feel like because they’re so enticing they’re going to lead to more train wrecks than any other card. Committing to 2 colors early as well as a tribal sub theme has all the risk of p1p1 Spider Spawning, with a fraction of the upside. Remember, this isn’t Llorwyn block, so there aren’t nearly as many cards that compliment your lords to reward you for playing as many of the same creature type as possible. You don’t want to force a deck that isn’t there, especially one that is completely subpar when you don’t draw the lord or after it dies. Just imagine what can happen to two nearby drafters picking the same lord early if they aren’t careful.

I think he’s the most fun of all the lords. He plays really well with both the recurring zombie theme (mini rage thrower) and the swarming zombie theme (pumping). He also might be the lord that you can most consistantly build around; seeing as the combination of self-mill and recursion can potentially allow you to quasi-tutor him up.

VERY GOOD

If you ever play two of them against me, I will punch you in the mouth. Along with zombies, spirits is the tribe that benefits the most by having a lord to pump its minions; given the abundance of small tokens running around.

VERY GOOD

A multicolor creature with intimidate is weird. Couldn’t they pick a better ability? In triple innistrad the werewolf deck was just too clunky to compete with what the other archetypes were doing. Even with all the moonmists in the world, they often just folded to silent departures or travel preparations. I’ll let other people whip my ass a few times with the tribe before I’m convinced to first pick him, but he definitely has potential.

SOLID

Red/Black seems to get a lot of help in Dark Ascension (which makes sense given the name of the set) so I can see myself picking him early and hoping the cards come. First strike is a particularly nasty ability to be giving a swarm of vampires. Just try not to play too many Bloodcrazed Neonates as the card is still horrible.

SOLID

Artifacts:

I just don’t see this being worth it. You need a metric ton of flashback. I’m sure if I ever ended up with a deck where this was good, it would be really really fun, and I hope it happens one day. I wish they ended the sentence after “with flashback” and before “from a graveyard”. It is interesting that it says “a” graveyard and not “your” graveyard though…..

NICHE?

An equip cost of 2 seems like too much. Even in mono-humans, this seems a little too inefficient to me. I don’t think its playable, but feel free to prove me wrong.

UNPLAYABLE

Nope!

UNPLAYABLE

I like this card but it doesn’t fit in every deck, nor will it often be exciting. I imagine most decks that are interested in ramping to 5 or 6 are also probably interested in a solid blocker once they’re done ramping or while they’re waiting for more megafatties.

FILLER

While the equip cost seems enormous, history has shown us that this kind of card tends to be quite good. It’s probably a notch below Heavy Arbalest and a good two notches below Viridian Longbow. As the only repeatable source of “ping” in the format however, there’s a good chance that this is a reasonably early pick.

SOLID

Well, there you have it.

My vote for best uncommon? Tower Geist

Favorite uncommon? Trackers Instinct

Uncommon I’d like to tear into tiny little pieces? Curse of Thirst  (A perfect example of why the curse mechanic is such a failure, at least in my opinion).


Let me know what you guys think and if there’s any interest in more articles like this!

 

Thanks

Josh (Solebush1)

About Josh Frankel (solebush1)

Hailing from Montreal, Quebec, Josh started playing Magic with Revised. After taking a long break during Fallen Empires, he started playing online during Onslaught block and has been pretty much addicted ever since. As a recently married graduate student (M.Sc. in Electrical Engineering) he still manages to find a stupid amount of time between tending to his wife and hammering out his thesis to spend drafting online as solebush1 (say hi!).